Xanathar’s Guide to Everything expands upon the Dungeons & Dragons experience, offering a wealth of player options and DM tools.
This companion book, released after the core rulebooks, provides enhanced versatility and choice for both players and Dungeon Masters alike.
It’s a manifestation of knowledge, akin to a second Player’s Handbook and Dungeon Master’s Guide, complementing Volo’s Guide to Monsters.
What is Xanathar’s Guide?

Xanathar’s Guide to Everything is presented as a compendium of knowledge gathered by the infamous beholder, Xanathar. However, the book’s content isn’t a straightforward, reliable source; it’s a chaotic collection of observations, theories, and outright falsehoods, presented with Xanathar’s distinct, paranoid style.
Essentially, it functions as an expansion to the core Dungeons & Dragons rules, offering a diverse range of options to customize gameplay. It’s not a replacement for the Player’s Handbook or Dungeon Master’s Guide, but rather a supplement designed to enrich and diversify the existing framework. The book delves into races, classes, spells, traps, and treasures, providing a broader spectrum of choices for character creation and campaign design.
It’s a valuable resource for players seeking unique character builds and Dungeon Masters aiming to populate their worlds with engaging encounters and compelling narratives.
Target Audience: Players and Dungeon Masters
Xanathar’s Guide to Everything is deliberately crafted to appeal to both players and Dungeon Masters, though in different ways. Players will find a wealth of new options for character customization, including subclasses, variant rules, and inspiration for backstories and personalities.
The book empowers players with increased agency and choice, allowing them to create truly unique characters that deviate from standard archetypes. Dungeon Masters, on the other hand, benefit from the extensive toolkit provided, encompassing random encounter tables, adventure hooks, and detailed NPC personalities.
These tools are designed to streamline world-building and enhance the overall gaming experience, making Xanathar’s Guide a valuable asset for both sides of the DM screen.
Overall Impression: A Companion Book
Xanathar’s Guide to Everything firmly establishes itself as a valuable companion book, rather than a replacement for the core Dungeons & Dragons rulebooks. While comprehensive, it’s designed to enhance existing gameplay, offering expanded options and tools.
Reviewers note its relatively slim volume allows for a quick read, yet it’s packed with content. It doesn’t attempt to replicate the experience of older editions like AD&D, acknowledging the evolution of the 5th edition system.
Despite some content potentially feeling like “filler” – such as pre-generated names – the book demonstrates that the D&D team is actively listening to player feedback and continually refining the game.

Content Overview: Player Options
Xanathar’s Guide delivers expanded character choices through new subclasses, variant rules for customization, and inspiration for compelling backstories and unique character names.
New Subclasses: Expanding Character Choices
Xanathar’s Guide to Everything significantly broadens character customization with a diverse array of new subclasses for existing classes. For Bards, it introduces the College of Lore, focusing on skillful knowledge and magical versatility, and the College of Valor, emphasizing martial prowess and inspiring allies.
Clerics gain the Domain of Knowledge, dedicated to uncovering secrets and mastering lore, and the mysterious Domain of Twilight, connected to the boundaries between worlds. Druids can explore the Circle of the Land, deeply attuned to specific terrains, or the primal Circle of the Moon, mastering wild shape transformations.
These subclasses aren’t merely additions; they offer distinct playstyles and flavor, enhancing player agency and providing fresh perspectives within established classes. Each option feels unique, contributing to a more versatile and engaging tabletop experience.
Variant Rules: Customizing Gameplay
Xanathar’s Guide to Everything empowers players and Dungeon Masters to tailor their Dungeons & Dragons experience with a collection of optional variant rules. These rules allow for increased complexity and personalization, moving beyond the standard game mechanics.
The guide presents optional class features, adding layers of choice and strategic depth to character builds. Multiclassing rules are refined, offering more nuanced approaches to combining class abilities. Furthermore, the Inspiration system is expanded, rewarding roleplaying and encouraging player engagement at the table.
These variants aren’t intended to replace the core rules, but rather to provide tools for groups seeking a more customized and dynamic gameplay experience, blurring the lines and enhancing player choice.
Character Backstory & Personality Traits
Xanathar’s Guide to Everything significantly aids character creation by providing extensive resources for developing compelling backstories and nuanced personalities. Recognizing that a rich character history enhances roleplaying, the guide offers a wealth of inspiration for players.
It’s a tremendous strength of the book, offering pre-generated names and background elements that aren’t simply “filler.” These tools are designed to spark creativity, even for players who struggle with initial character concepts. The guide understands that not every group will need this inspiration, but its presence is valuable nonetheless.
Ultimately, these resources empower players to craft characters with depth and individuality, enriching the overall campaign experience.
Names and Backgrounds: Inspiration for Characters
Xanathar’s Guide to Everything provides a substantial collection of names and backgrounds designed to jumpstart character creation. This isn’t merely a list; it’s a curated resource intended to overcome the initial hurdle of defining a character’s identity.
Critics initially dismissed these sections as unnecessary, but the guide’s value lies in offering options for players who desire assistance. The inclusion of pre-generated names and background elements isn’t a sign of weakness, but rather a thoughtful addition catering to diverse player preferences.
These tools are particularly useful for new players or those seeking quick inspiration, fostering a more inclusive and accessible tabletop experience.

Content Overview: Dungeon Master Tools
Xanathar’s Guide equips DMs with random encounter tables, adventure hooks, and NPC quirks to enrich world-building and campaign creation effectively.
It also offers dungeon design advice, including traps and treasure placement, enhancing the overall game master experience.
Random Encounter Tables: Populating the World
Xanathar’s Guide to Everything significantly aids Dungeon Masters in breathing life into their game worlds through comprehensive random encounter tables. These aren’t simply lists of monsters; they’re categorized by environment – wilderness, dungeon, urban – and threat level, allowing for tailored challenges.
The tables offer a dynamic element to travel, preventing predictable journeys and fostering a sense of genuine exploration. Encounters range from harmless wildlife and wandering merchants to dangerous beasts and opportunistic bandits, ensuring variety.
Furthermore, the guide provides guidance on adjusting encounter frequency based on the party’s level and the desired pace of the campaign. This feature allows DMs to control the level of challenge and maintain player engagement, making the world feel truly alive and responsive.
Adventure Hooks: Starting Points for Campaigns
Xanathar’s Guide to Everything provides Dungeon Masters with a valuable collection of adventure hooks, designed to spark creativity and jumpstart campaigns. These aren’t fully fleshed-out adventures, but rather concise prompts and intriguing scenarios, offering flexibility and encouraging customization.
The hooks cover a diverse range of themes – mysteries, political intrigue, monster hunts, and explorations of lost ruins – catering to various player preferences. They’re presented with enough detail to be immediately usable, yet open-ended enough to allow DMs to weave them into existing settings or create entirely new worlds;
These starting points are particularly useful for DMs who struggle with initial campaign design, providing a solid foundation upon which to build a compelling narrative and engaging player experience.
NPC Personalities & Quirks
Xanathar’s Guide to Everything significantly enhances the depth of non-player characters (NPCs) with a robust section dedicated to personalities and quirks. This isn’t simply a list of traits; it’s a toolkit for creating memorable and believable individuals that populate a campaign world.
The guide offers a wide array of mannerisms, motivations, and flaws, moving beyond simple archetypes. DMs can quickly generate NPCs with unique backstories and compelling behaviors, enriching player interactions and fostering a more immersive experience.
These details add flavor and versatility, ensuring that each encounter feels distinct and engaging, contributing to a living, breathing game world. It’s a boon for improvisational roleplaying.
Dungeon Design: Traps and Treasures
Xanathar’s Guide to Everything provides Dungeon Masters with valuable tools for crafting compelling and challenging dungeons. The section on traps moves beyond simple damage-dealing mechanisms, offering designs focused on puzzles, roleplaying encounters, and environmental hazards.
Similarly, the guide expands on treasure beyond just gold and magic items. It encourages DMs to consider the narrative significance of rewards, incorporating clues, lore, and items with unique histories. This approach elevates treasure from mere loot to integral parts of the story.
These additions enhance the overall dungeon experience, fostering a sense of discovery and rewarding players for clever thinking and exploration.

Detailed Look at Subclasses
Xanathar’s Guide introduces new subclasses for various classes, like the Bard’s College of Lore and Valor, enriching character customization and gameplay options.
Clerics gain the Knowledge and Twilight Domains, while Druids explore the Land and Moon Circles, adding flavor and versatility;
Bard College of Lore & College of Valor
Xanathar’s Guide significantly expands the Bard class with two compelling colleges: Lore and Valor. The College of Lore focuses on skillful knowledge and magical versatility, granting Cutting Words – a reaction to hinder foes. Lore Bards excel at support and manipulating encounters through their extensive understanding of lore.
Conversely, the College of Valor embodies martial prowess and inspiring leadership. These Bards are frontline combatants, bolstering allies with their courage and skill. They gain Extra Attack and proficiency with martial weapons, making them formidable warriors alongside their magical abilities.
Both colleges offer distinct playstyles, enhancing player choice and providing flavorful options for Bard characters, blurring the lines within the system’s mechanics.
Cleric Domain of Knowledge & Domain of Twilight
Xanathar’s Guide enriches the Cleric class with the Domains of Knowledge and Twilight, offering unique divine paths. The Domain of Knowledge centers on intellect, lore, and uncovering secrets. Clerics of this domain gain proficiency in Investigation and History, alongside abilities to enhance their knowledge-gathering and analytical skills.
In contrast, the Domain of Twilight embodies the mysteries of dusk and the transition between worlds. Twilight Clerics draw power from the liminal spaces, offering protection and guidance during times of uncertainty. They gain abilities related to shadow, illusion, and safeguarding allies from harm.
These domains provide flavorful and versatile options, increasing player agency and deepening the Cleric’s role within the game.
Druid Circle of the Land & Circle of the Moon
Xanathar’s Guide to Everything expands the Druid class with the potent Circle of the Land and the primal Circle of the Moon; The Circle of the Land focuses on a deep connection to a specific terrain, granting Druids unique spells and abilities tied to their chosen environment – arctic, coast, desert, forest, grassland, mountain, swamp, or underworld.
Conversely, the Circle of the Moon emphasizes the Druid’s Wild Shape ability, allowing for more powerful and frequent transformations into beasts. Moon Druids excel in combat utilizing their animal forms, becoming formidable shapeshifters and protectors of the natural world.
These additions offer flavor and versatility, enhancing player choice within the Druid class.

Variant Rules Explained
Xanathar’s Guide to Everything introduces optional rules for customizing gameplay, including optional class features, multiclassing adjustments, and an enhanced inspiration system.
These rules add complexity and player agency.
Optional Class Features: Adding Complexity
Xanathar’s Guide to Everything truly shines with its optional class features, designed to inject further customization and depth into existing classes. These aren’t replacements for core features, but rather additions that allow players to tailor their characters to a more specific vision.
The guide presents a diverse array of choices, offering alternative ways to build and play each class. This allows for a greater degree of player agency and encourages experimentation with different character concepts. These optional features aren’t about making classes more powerful, but about offering different flavors and playstyles.
They add a layer of complexity that appeals to experienced players seeking a more nuanced character-building experience, enhancing the versatility of each class and providing a wealth of options to explore at the table.
Multiclassing Rules: Combining Classes
Xanathar’s Guide to Everything refines the multiclassing rules, offering greater clarity and flexibility for players who wish to blend the strengths of different classes. The guide introduces optional rules that allow for more streamlined and intuitive multiclassing experiences, addressing some of the complexities present in the core rules.
These adjustments aim to make multiclassing a more viable and rewarding option, encouraging players to explore unique character combinations. The guide provides guidance on how to integrate different class features and abilities, ensuring a cohesive and balanced character build.
This expanded system enhances player choice and allows for the creation of truly unique and versatile characters, adding another layer of depth to the game.
Inspiration System: Rewarding Roleplaying
Xanathar’s Guide to Everything significantly expands upon the Inspiration system, providing Dungeon Masters with a robust toolkit for rewarding players for engaging roleplaying and creative problem-solving. The guide introduces a variety of ways to award Inspiration, moving beyond simply acknowledging good ideas.
It suggests granting Inspiration for things like portraying character flaws, overcoming significant challenges, or making meaningful contributions to the narrative. The book emphasizes that Inspiration should be readily available, encouraging players to fully embody their characters.
This revised system fosters a more immersive and rewarding gaming experience, incentivizing players to actively participate in the story and embrace their character’s personality.

Strengths of Xanathar’s Guide
Xanathar’s Guide excels in boosting player agency and choice, offering flavorful and versatile options for character customization and DM tools.
It demonstrates that the D&D team actively listens and learns, creating a solid and worthy companion resource.
Increased Player Agency & Choice
Xanathar’s Guide to Everything truly shines in its dedication to empowering players with greater control over their characters and gameplay experiences. The book doesn’t simply present new options; it actively encourages customization and personalization.
This is achieved through the introduction of variant rules, optional class features, and a diverse range of subclasses, allowing players to tailor their characters to fit their unique visions. Every class feels distinct, yet the guide skillfully blurs the lines, providing a fantastic selection for those who value player choice at the gaming table.
Even seemingly minor additions, like the extensive lists of names and background elements, contribute to this sense of agency, offering inspiration and fostering deeper roleplaying opportunities. It’s about giving players the tools to tell their stories within the game world.
Flavor and Versatility in Options
Xanathar’s Guide to Everything distinguishes itself through a remarkable commitment to providing flavorful and versatile additions to the Dungeons & Dragons experience. The book doesn’t just offer mechanical changes; it infuses each option with a distinct personality and narrative potential.
Whether exploring new subclasses for existing classes or experimenting with variant rules, players will find that each choice opens up unique avenues for roleplaying and character development. The guide excels at offering a broad spectrum of possibilities, ensuring that every character feels unique and engaging;
This dedication to flavor extends to even the smallest details, making Xanathar’s Guide a valuable resource for DMs and players seeking to enrich their campaigns with depth and nuance.
Useful Tools for Dungeon Masters
Xanathar’s Guide to Everything isn’t solely focused on player options; it provides a robust toolkit for Dungeon Masters aiming to enhance their campaigns. The inclusion of random encounter tables allows for dynamic world-building, populating environments with unexpected challenges and opportunities.

Furthermore, the book offers a wealth of adventure hooks, providing instant starting points for new storylines and quests. These hooks are designed to be adaptable, allowing DMs to tailor them to their specific campaign settings and player preferences.
The detailed NPC personalities and quirks add depth to non-player characters, making interactions more memorable and engaging. Xanathar’s Guide truly empowers DMs with the resources needed to create immersive and captivating gaming experiences.

Weaknesses and Criticisms
Xanathar’s Guide isn’t a core rulebook replacement, and some content feels like filler. It also doesn’t fully replicate the experience of AD&D.
Not a Core Rulebook Replacement
Xanathar’s Guide to Everything functions best as a supplemental resource, not a replacement for the foundational Player’s Handbook, Dungeon Master’s Guide, or Monster Manual. It builds upon those core texts, offering expansions and refinements, but doesn’t contain the essential rules needed to begin playing the game.
Reviewers note that while it’s a “solid book,” it doesn’t stand alone; Players new to Dungeons & Dragons should first familiarize themselves with the core rulebooks before diving into the optional content presented here. The guide assumes a base level of understanding regarding game mechanics and terminology. It’s designed to enhance an existing game, not to initiate one from scratch.
Essentially, it’s a toolbox for those already invested in the 5th Edition ruleset, providing additional options and customization rather than a complete rule system.

Some Content Feels Like Filler
Xanathar’s Guide to Everything, while largely praised, receives some criticism for including content that feels unnecessary or like “filler.” Specifically, the extensive lists of names and backstory prompts are sometimes viewed as less impactful than the core rules expansions.
Despite this, it’s argued that even these elements aren’t inherently poor additions. Inspiration for backstories or pre-generated names can be valuable for players struggling with character creation. However, these sections don’t hold the same weight as the new subclasses or variant rules.
The book’s breadth means not every element will resonate with every player or DM, leading to a perception that some content is less essential than others. It’s a comprehensive, but not uniformly vital, resource.
Doesn’t Replicate AD&D Experience
Xanathar’s Guide to Everything faced criticism from players hoping for a return to the complexity and feel of older editions, particularly Advanced Dungeons & Dragons (AD&D). Some reviewers expressed disappointment, noting the book didn’t deliver the desired level of granular detail or tactical options reminiscent of AD&D;
While the guide expands upon 5th Edition’s rules, it doesn’t fundamentally alter the system to align with the older edition’s mechanics. The hope for a 5th Edition experience mirroring AD&D was ultimately “dashed,” as one reviewer stated.
The book’s focus remains on refining and adding to the existing 5th Edition framework, rather than attempting a wholesale recreation of a past style of play.